So, fancy some bite-sized brain-teasers? 😀

icolink is a logic puzzle game 🧩 about chaining icons to go from one thing to another, like:  🔥 > ❄️ > 💧.

But it might not always be as easy as you think! 'Cause this chaining isn't just about identifying stuff that is similar in the real-world. Sometimes, you'll need to look at the icon names themselves to find the link, or think about which thing could be contained by another...

The game currently contains 999 short puzzles of varying difficulties (depending on the length of the chain to reconstruct) ⭐

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How to play

In icolink, your goal is to create a chain between a start icon and an end icon.


Each link 🔗 in the chain has a specific type. Two icons can be connect by 0, 1 or more link types. When you've placed an icon, the game will tell you what links it can create if its neighbours (if any) - hover/click on those to know specifically why these connect (e.g. what category links them)!

To solve the puzzle, you need to use the exact amount of link types given at the top of the screen (but not necessarily in the order they're displayed). This might mean tweaking your icon order a bit :)


There are 6 possible link types:

  • Category: things of the same group (e.g. 'food'), like 🍎 /🍖
  • Cause/Effect: causes/is caused by the other one, like 💣 /💥
  • Part/Whole: includes/is included in the other one, like ⛈️ and ⚡
  • Opposite: are some contrasting things, like 🔥 / 💧 or ☀️ /🌙
  • Prefix: share the same 2 first letters (exclude parentheses), like 🚗 (car) and 🐱 (cat)
  • Suffix: share the same 2 last letters (exclude parentheses), like ⚠️ (warning) and 💍 (ring)

You can click/hover the required link types at the top to get a reminder of what each one means!

To-do

Since this is still early dev, there are a few things I already know I want to add to make the game more enjoyable 😀

  • Switch placed cards with drag-and-drop to easily re-update the chain.
  • Make the music loop a bit longer to create an even more atmospheric ambiance.
  • Add even more icons!
Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorMina Pêcheux
GenrePuzzle
Made withGodot
Tags2D, Icons, Minimalist, Procedural Generation
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityInteractive tutorial, One button
AI DisclosureAI Assisted, Code

Development log

Comments

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(1 edit)

I'm not quite sure I understand how to play.. Sometimes it's straight forward but mostly just trial and error. Can you explain how this is a correct solution when there are 2 'Category', 1 'Opposite' and 2 'Prefix' but the solution calls for 1, 2 and 1 respectively?

Heya! So there are 2 things here:

  1. there is currently a small bug that "hides" the link types between icons when you drag-and-drop them in place (e.g. here the "sound on" icon at the end is linked to its left and right neighbours by "category" and "category"/"opposite"/"prefix" on the right) - I'm going to fix this very soon! :)
  2. the link types shown between icons use "OR", meaning that here for example, between "note, solo" and "note, mute", you could consume a link of type "category", "opposite" or "prefix".

Typically in that example, if the link types were visible on the right after fixing the bug, you'd get a valid chain that does:

pickaxe >(prefix)> piano >(cause/effect)> note, solo >(opposite)> note, mute >(category)> sound on >(opposite)> sound off

that does match the given amounts at the top. Hope it clears things out, and thank you so much for trying the game! :)

very clever!

Thank you!! :)

waittt this is so good and soothing ^^

Thank you! Super glad you enjoyed it :)